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work / pixel-office · MVP

Pixel Office

A retro pixel virtual office with proximity voice chat.

Week of Claude Maxing

Play with it

A pure-frontend replica with mock data: nothing is saved, nothing leaves the page. The real app is richer; this is the feel of it.

loading the demo…

The problem

Remote teams lose the ambient presence of a shared room.

What it does

A multiplayer pixel-art office: walk between rooms, emote, set a status, and talk. Voice is a WebRTC mesh with per-peer volume by distance, so conversations feel spatial.

The thinking

Target user

Small remote teams and friend groups who miss ambient presence, not another meeting tool.

Pain points

  • Remote work loses the walk-over-and-ask moment
  • Video calls are all-or-nothing: full meeting or total silence

Gap in the market

A browser-only pixel office with spatial voice (louder as you walk closer) and zero backend to host, where the URL is the invite.

AI + tooling

  • Playroom Kit (multiplayer state)
  • WebRTC mesh + Web Audio
  • Claude Code (build)
  • Procedural pixel sprites

Frameworks

  • Proxemics: spatial audio mirrors physical distance, so conversation feels natural
  • Ambient presence over scheduled meetings
  • Render-from-state (no game engine)

Success metrics

  • TBD: needs a real multi-device pilot first
what I learned
Never hand-roll netcode. Presence, rooms and state came free; only the voice mesh was worth building.
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